Tech Specialist | Sr Game Developer | 3D Environment Artist
I’m a 3D environment and prop artist specializing in development for real time interactive software and games. I am actively involved in the pipeline providing high poly sculpting, low poly modeling, map baking, texturing, and importing assets into real time engines using both traditional and Physically Based Rendering pipelines. I am proficient with Maya, ZBrush, Photoshop, Substance, Quixel, and Unreal Engine 4. I also have a background in programming so I am familiar with the technical side of the process as well. I also have a background in graphic design, giving me a well rounded view of the entire workflow pipeline.
One of my greatest traits is the ability to pump out a 3D asset from concept to completion very quickly.
Specialties: 3D Modeling, Digital Sculpting, UV Layout, Texture Creation, Map Baking, Level Design, Graphic Design, Computer Programming.